Hi, I'm Alex
  • Current Work
  • UI Tech Art & Motion | The Division 2
  • Ubisoft Forward | Motion Design
  • Ubisoft | Descent - Division 2
  • Google Cloud Next '21
  • Amazon: Reach reimagined
  • Tommy Hilfiger AR
  • Walmart + Grinch
  • LEGO
  • Giant Eagle
  • Gradient Marble Experiment
  • WE Worldwide
  • Mile80 Manifesto
  • Scener Motion Graphics
  • 3D Elements for Mile80
  • Zembula Armageddon
  • Personalized Email
  • TaxJar Overview
  • Chegg Writing Series
  • Abandoned Cart
  • Gridiron Live Action
  • Avamuv | Hopediscovery
  • Avamuv | FAQ Series
  • Zembula Technology
  • San Mateo Census
  • Zembula Overview
  • Zembula Accessibility
  • Zembula Notifications
  • Personal Projects
  • Illustration
  • Motion Graphics
  • 3D Modeling
  • 3D Animation
  • Character Rigging
  • UI/UX Design
  • Digital Art
Contact me
Alex Grigore Alex Grigore
Hi, I'm Alex
  • Current Work
  • UI Tech Art & Motion | The Division 2
  • Ubisoft Forward | Motion Design
  • Ubisoft | Descent - Division 2
  • Google Cloud Next '21
  • Amazon: Reach reimagined
  • Tommy Hilfiger AR
  • Walmart + Grinch
  • LEGO
  • Giant Eagle
  • Gradient Marble Experiment
  • WE Worldwide
  • Mile80 Manifesto
  • Scener Motion Graphics
  • 3D Elements for Mile80
  • Zembula Armageddon
  • Personalized Email
  • TaxJar Overview
  • Chegg Writing Series
  • Abandoned Cart
  • Gridiron Live Action
  • Avamuv | Hopediscovery
  • Avamuv | FAQ Series
  • Zembula Technology
  • San Mateo Census
  • Zembula Overview
  • Zembula Accessibility
  • Zembula Notifications
  • Personal Projects
  • Illustration
  • Motion Graphics
  • 3D Modeling
  • 3D Animation
  • Character Rigging
  • UI/UX Design
  • Digital Art
Contact me

Avamuv | FAQ Series

Initially, when we received the proposal to start another series with the client, the main characteristics were that the episodes had to be produced quickly, with a quantity of 4 per month, meaning they had to be simple and fast to make. These requirements pushed us to streamline production while striving to maintain the quality of the final product.

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