Software used: Blender 3D, Cycles ray-tracing render engine, Eevee real-time render engine, Materialize (PBR texture maps), Adobe Photoshop
Character model: Pineapple






Character model: Avocado






Character model: Broccoli






Character model: Mushroom






Character model: Carrot






Character model: Garlic






Character model: Eggplant






Character model: Cabbage






Character 3-Point Lighting

IKEA Lamp model



Archviz (including custom couch modeling and texturing)





