A selection of my best 2D animation work from this year at Playtika, created for mobile titles. This was my first year animating character-driven sequences in Spine 2D, and I quickly fell in love with the rigging side of the process; building clean, flexible setups and then pushing them into expressive, polished motion.
I handled rigging, character animation, UI/FX-style motion, timing/polish, and integration-ready exports, using Spine and After Effects depending on the asset and pipeline needs.
Some elements may be omitted or isolated.
Thank you!